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Daedalusx64 Alpha Rev 477
Screen Shots:
Description:
Great news guys! The DaedalusX64 Team has released a new version of the ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64. The latest update of the brew includes lot's of minor fixes, code cleanups, some additional features and various other improvements.
Changelogs:
* Revision 477:
o [+ Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
o [+ Added a blendmode for Monster Truck's text
o [! Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
o [! Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn't break Zelda anymore)
o [~ Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)
* Revision 476:
o [! Corrected issue causing Majora's Mask intro to flicker
o [~ Tidy Blender
* Revision 475:
o [~ Fixed remaining compiler warnings for Release Mode
o [! Fixed SimulateDoubleDisabled not working with Buck Bumble
o [- Removed some unused functions
o [+ Texture update set to hash 3 lines per texture (Small speed up when used.)
o Revision 474:
o [+ Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
o [+ Added blendmodes for ISS 2000 and PGA.
* Revision 473:
o [~ Small code clean up
o [! Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
o [! Restored the use of the extra VRAM available on Slim models.
o [! Removed irrelevant AI register (Jelta)
For more info about the release, please check the README provided in the download.