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Sword Of Mana
Screen Shots:
Description:
Sword of Mana uses a real-time combat and takes place in the regular movement mode. There are different times of day in which only certain monsters appear. Several weapons, such as swords, axes, spears, etc., are acquired throughout the game by defeating certain monsters. Each weapon has an attack trait of either jabbing, bashing, or slashing. These attack traits help to determine damage done to enemies throughout the game. In addition to this, a deathblow gauge is included which, when full, allows a more powerful strike than normal attacks. A magical attack system is included as well, with elements such as light, fire, earth, etc., each affecting enemies in different ways. The form each spell takes and the area it can hit varies depending on what weapon the player has equipped; for instance, the sword produces a spike directly in front of the character, and the bow produces an arc like that of an arrow.
There are nine weapons, each with one of the three attack traits, and with its own unique look. The female character starts out with a rod, and the male character begins with a sword. The player can accumulate more weapons throughout the whole game. There are also seven elemental spirits to use. Each has an attack based on its element, and a support spell as well.
Both characters get a variety of sidekicks who accompany them throughout the game. These characters may be used by the player in battle or allowed to run through somewhat-configurable AI, but they can also be manually controlled by pressing the select button but leaving your original character to the AI. These sidekicks are key characters of the story and often contribute significantly to character development.
Features:
*Two playable characters
*Twenty hour quest
*Cartridge save (two slots)
Note:
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